Death can be useful; it's an interesting title and after playing the game it is totally justified. Starting from the main concept, I think it is not bad at all.
After playing the game I mostly got what I expected to get from it. You already know about the graphics. As I said before playing the game, adding some characters would be more interesting. Some enemies for example. Consider adding weapons (for player); even if you don't, running away from enemies would be interesting too. I like the concept of limited time and it should not be changed. Also consider adding special effects. At the point the game is you need to find some ideas yourself, make updates and get feedback to improve your ideas.
I don't know what the story is going to be but I'm curios to know after you make full one.
As trota68 said I noticed the same thing. I have noticed it on my work with Unity too and it occurs when reflections is checked as active on the material properties. Haven't found a way to fix it yet.
The game crashed after the scene was loaded. It only happened once and I couldn't recreate.
On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229), I see that some game areas 3D model as also character's entire body are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?).
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Death can be useful; it's an interesting title and after playing the game it is totally justified. Starting from the main concept, I think it is not bad at all.
After playing the game I mostly got what I expected to get from it. You already know about the graphics. As I said before playing the game, adding some characters would be more interesting. Some enemies for example. Consider adding weapons (for player); even if you don't, running away from enemies would be interesting too. I like the concept of limited time and it should not be changed. Also consider adding special effects. At the point the game is you need to find some ideas yourself, make updates and get feedback to improve your ideas.
I don't know what the story is going to be but I'm curios to know after you make full one.
As trota68 said I noticed the same thing. I have noticed it on my work with Unity too and it occurs when reflections is checked as active on the material properties. Haven't found a way to fix it yet.
The game crashed after the scene was loaded. It only happened once and I couldn't recreate.
Hope I helped you
Hi! Thanks for your comment.
I'm working on a GDD for the game and I'm planning to put more enemies in the game, including a humanoid enemy. I'm also considering add weapons too.
I can say that this game is a prototype, so I asecure this final result will be much better than this :)
About the problem that trota68 said, I'll try to deactive reflections. Thanks for your suggestion.
Bug Report:
On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229), I see that some game areas 3D model as also character's entire body are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?).
At this link you can find some screenshots: https://mega.nz/#F!A11W1TwA!iaNrgseqUCm4ooAAuZVdng
Thanks for your attention and your work.
Thank you, I'll take a look at this, looks like a bug at the baked light.