A downloadable game

English

Welcome soldier,
This is the final test of your virtual simulation training and your objective is to get to the top floor of this building.
You have 1 minute to complete this task. If you need more time, use the blue pill. If you want to end the simulation at any time take the red pill.
Good luck!

Controls:

  • Keyboard and Mouse
  • Mouse: Control the camera
  • WASD: Move character
  • E: Interact with objects and collect items
  • TAB: Opens and Closes Inventory

Support for Xbox 360 Controller

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Brazilian Portuguese

Bem vindo soldado,
Esta é a prova final do seu treinamento de simulação virtual e seu objetivo é chegar ao último andar desse prédio.
Você tem 1 minuto para concluir a prova. Caso precise de mais tempo utilize a pílula azul. Caso queira finalizar a simulação a qualquer momento tome a pílula vermelha.
Boa sorte!

Controles:

  • Teclado e Mouse
  • Mouse: Controla a câmera
  • WASD: Movimenta o personagem
  • E: Interage com objetos e coleta itens
  • TAB: Abre e fecha inventário

Suporte para controle de Xbox 360

Esse jogo foi exclusivamente desenvolvido para a Game Jam do 365 Indies, entre os dias 15 e 25 de setembro de 2017 com o tema: A morte é útil.

Download

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Soldier_99 - Mac 187 MB
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Soldier_99 - Windows 170 MB

Development log

Comments

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Death can be useful; it's an interesting title and after playing the game it is totally justified. Starting from the main concept, I think it is not bad at all. 

After playing the game I mostly got what I expected  to get from it. You already know about the graphics. As I said before playing the game, adding some characters would be more interesting. Some enemies for example. Consider adding weapons (for player); even if you don't, running away from enemies would be interesting too. I like the concept of limited time and it should not be changed. Also consider adding special effects. At the point the game is you need to find some ideas yourself, make updates and get feedback to improve your ideas.

I don't know what the story is going to be but I'm curios to know after you make full one.

As trota68 said I noticed the same thing. I have noticed it on my work with Unity too and it occurs when reflections is checked as active on the material properties. Haven't found a way to fix it yet. 

The game crashed after the scene was loaded. It only happened once and I couldn't recreate.

Hope I helped you

Hi! Thanks for your comment.

I'm working on a GDD for the game and I'm planning to put more enemies in the game, including a humanoid enemy. I'm also considering add weapons too. 

I can say that this game is a prototype, so I asecure  this final result will be much better than this :)

About the problem that trota68 said, I'll try to deactive reflections. Thanks for your suggestion.

(1 edit)

Bug Report:

On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3  compatible,  and driver version 9.17.10.4229), I see that some game areas 3D model as also character's entire body are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?).

At this link you can find some screenshots:  https://mega.nz/#F!A11W1TwA!iaNrgseqUCm4ooAAuZVdng

Thanks for your attention and your work.

Thank you, I'll take a look at this, looks like a bug at the baked light.